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Sautekh Dynasty Rules

Sautekh Dynasty Rules

In this section, you will find additional rules for playing crusade battles with Necrons, such as agendas, battle traits, and crusade relics, suitable for NECRON units. To learn more about crusading armies, check out the Warhammer 40,000 Basic Book. This is the leak we saw from a user on Reddit. Now you don`t have to strain your eyes to read them! It`s basically their version of “Chapter Tactics,” a cool way to give each army a little bit more. Let`s dive into the rules! The rulers of this funerary world see everything around them as a threat, be it smaller races, ancient rival dynasties, or even the inhabitants of other worlds within their own dynasty! Whether this attitude is based on real or imagined dangers, it has led them to perfect weapons capable of eliminating threats not only from outside their own species, but also from within. Whether battlefield vivisectors that satisfy scientific curiosity or simply murderous by nature, the legions of this dynasty are eager to inflict a bloody massacre among the enemies. If this NOBLE is part of your crusading force, then the requisition costs 0 requisition points for new recruits if the unit to be increased is of the same dynasty as this NOBLE. If your army is led by a NECRONS warlord, when you assemble your army, you can give a NECRON CHARACTER MODEL of your army one of the following relics from the eons. Named characters and models of C`TAN SHARD fragments cannot receive any of the following relics. When a model in your army receives a relic of eons, replace all occurrences of the keyword on those relic rules (if any) with the name of the dynasty your model came from. Note that some relics replace one of the model`s existing weapons or war equipment. If this is the case, if you use point values, you will still have to pay the cost of the weapon/war equipment that will be replaced.

Write down all the relics of the eons that your models have in your army list. This dynasty employs closely guarded metallurgical technology to make its soldiers` endoskeletons exceptionally durable. Royal and arrogant, the warriors of this proud dynasty will not give a single inch to their enemies. They assert themselves defiantly and unleash a hail of fire of impressive precision that cleans the stain of the inferior races from the legitimate lands of Nihilakh. If your army includes a detachment MEPHRIT, NEPHREKH, NIHILAKH, NOVOKH, SAUTEKH or SZAREKHAN (excluding auxiliary support detachments, superheavy auxiliaries or fortress networks), you will have access to those listed below in addition to the stratagem of that dynasty shown here. Such a detachment is a detachment where every unit in that department (except DYNASTIC AGENTS and C`TAN SHARD units) belongs to the same dynasty (and it is one of those listed above). We received all sorts of new rules this week and now GW has just revealed all the new Necron dynasty rules from their new code! This dynasty is the previous “standard” Necron dynasty (at least in terms of color palette). Classic robot lords get a re-roll for morale tests and an extended range for double tap of their rapid-fire weapons.

These Necrons want to bring the fight to medium range and hang out there. The soldiers of this dynasty, coming from funerary worlds long bombarded by cosmic energies, are saturated with spectra of deadly radiation. Enemies who get too fast discover it the hard way. Each awakening of a world of tombs is multiple, depending on the conditions of the planet, the potential presence of local enemy forces and the grammatical corruption that may have crept into the minds of world leaders during their Great Sleep. Even two worlds belonging to the same dynasty can fight very differently, depending on the circumstances that dictated their return to the galactic stage. This dynasty, which has long valued military excellence, is known for the deadly combat capabilities of its legions. This is just one of many new rules coming out. If you want to see more new Necron rules, we`ve got you covered! GW unloaded a lot of dynasty rules for us that we can look at today. If you were wondering how they were going to make things happen with dynastic rules, we`d find out.

We have a pretty good idea of their rules in the code and some suggestions on how to use them. u/Drallcom3 on Reddit posted a link that leads to an image of a fuzzy rules sheet from the Necron dynasty. ATTENTION, when we clicked on the link, we immediately received about three malware blocking alerts, so we do not recommend going there ourselves. Luckily, someone transcribed everything and we managed to take a quick photo of the rules before leaving the site. This dynasty rarely sees value in the ancient triarchal codes that dictate the strategies of their peers. Instead, they eliminate the leaders of their enemies by any means necessary. The phaeron of this dynasty sent their chosen nemesis and filled them with royal and absolute power to act in their place. This dynasty is all about large units, both rules being advantageous for large rapid-fire units. Rerolling morale can be useful when playing big blobs of crons, I hope it will keep you off the board.

Maybe roll that wonderful 1 on the reroll when you really need it. Rapid Fire`s expansion to 18″ can also be ideal for larger units. This means you don`t need to bring your warriors so close to unleashing a devastating salvo. After all, getting both order logs in The Conquering Tyrant could really make a difference. This dynasty has long regarded its enemies as a little better than vermin and has tried to drive them off the battlefield with a crushing weight of fire. This dynasty is about controlling targets. Double counting for Ob Sec can be really great. If you have a target with this dynasty, the enemy must have more than twice as many units nearby to claim it. And do not underestimate the question of whether to give second for everything in the army, when two vehicles clash, this dynasty always wins. The rule for ignoring the armor pen is quite meh.